Quantum Entanglement (A Love Story)

Quantum Entanglement (A Love Story)

08 October 2023 at 02:00 AM
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Earlier posts are available on our legacy forum HERE


“For a moment everything was clear, and when that happens you see that the world is barely there at all. Don't we all secretly know this? It's a perfectly balanced mechanism of shouts and echoes pretending to be wheels and cogs, a dreamclock chiming beneath a mystery-glass we call life. Behind it? Below it and around it? Chaos, storms. Men with hammers, men with knives, men with guns. Women who twist what they cannot dominate and belittle what they cannot understand. A universe of horror and loss surrounding a single lighted stage where mortals dance in defiance of the dark.”

Still undefeated and my favorite passage ever written. Thanks for everything Dr. King .


is a paradox a thing when two things are coupled yet shouldn't be possible?

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Yes, that's actually a very good way to describe many paradoxes — especially the everyday or "literary" kind people run into most often.A paradox typically involves two things (ideas, qualities, statements, or situations) that are coupled together in a way that seems impossible, contradictory, or logically forbidden — yet the combination somehow holds true, makes sense, or persists in reality.The core feeling is exactly what you're pointing at: "these two things really shouldn't be able to coexist… but they do / they are / it happens anyway."Quick examples to show the pattern"Less is more"
→ Less (small/reduction) and more (abundance/gain) are opposites → yet in design, minimalism, or life sometimes less really produces more value/impact.
"The only constant is change"
→ Constant = unchanging, change = not constant → yet the one thing that never stops is things changing.
A person described as a "cruel kindness" (or "tough love")
→ Cruelty and kindness are supposed to exclude each other → but in reality someone can do something unkind in order to ultimately be kind.
Situational paradoxes like "oil-rich yet poverty-stricken countries"
→ Massive wealth resource + widespread poverty → shouldn't coexist, but they very much do.

Even the hardcore logical paradoxes (like the liar paradox: "This sentence is false") follow the same spirit: two incompatible truth-values are forced to be coupled together, creating an impossible loop.So yeah — your description"two things are coupled yet shouldn't be possible"
…captures the heart of what makes something feel paradoxical really well.
It's that uncomfortable (or mind-bending) coupling of incompatibles that refuses to resolve easily.The only small refinement I'd add is that in true paradoxes those "two things" aren't just any opposites — their coupling creates a real tension, irony, or apparent impossibility that still turns out to contain truth (or at least can't be easily dismissed). If it's just flat-out impossible with no deeper point, we usually just call it a contradiction instead of a paradox.


I love A.I. It's like having a professor in your pocket. Whenever you disagree you can go to another professor. And it's free to use 😀


What the heck is night sky today and why don't they provide any links for their wild assertions.


I didn't try clicking their link.


Truth - Both the cement that holds the bricks together, and also perfect edges and angles

Validity - Does it add up.

Sound - Is it complete.


When I'm tired, I usually don't have great access to my most interesting gifts.

When I'm experiencing something greatly unpleasant, like sensory overload, the imagery gets ugly.


The best sensory overload I ever felt was the first time I ever walked into a casino.

Soaring Eagle in Mt. Pleasant Michigan. An Indian casino that didn't suck.

I walked in and was massively overwhelmed by the lights and sounds.


Got in a really nice nap just now. I was snoozing all morning long.


Advanced HyperPhantasia with Synysthesia. That is my new plight.



In Major League Baseball (MLB), salary arbitration determines pay for players with certain service time who lack long-term contracts. This system is unique among major North American sports leagues, as the NBA and NFL lack direct equivalents (using restricted free agency or franchise tags instead), while the NHL has a similar but distinct process.Key Phases of Player Contract ControlMLB tracks service time in days on the active roster or injured list. A full year requires 172 days in a 186-game season (adjusted for shorter seasons).Service Time
Status
Salary Details
Notes
0–3 years (0.000–2.172+)
Pre-Arbitration
Team sets salary unilaterally, often near league minimum (~$740,000–$800,000 in recent years).
Players have little negotiating power; many sign minor league or rookie deals initially.
3–6 years (3.000–5.172+)
Arbitration-Eligible
Player and team negotiate; if no agreement, player can file for arbitration. Salaries rise significantly based on stats, comparables, and platform years.
Most players get 3 arbitration years (Arb 1, Arb 2, Arb 3). Process involves exchanging figures; if unresolved, arbitrator picks one side's number (no compromise).
6+ years (6.000+)
Free Agency
Player becomes unrestricted free agent and can sign with any team.
Full market value; end of team control.

Super Two ExceptionPlayers with at least 2 years of service but less than 3 can qualify for early arbitration if they rank in the top 22% of service time in that group (cutoff typically around 2 years and 86–130 days, varying yearly).
These "Super Two" players gain an extra arbitration year, totaling 4 arbitration years instead of 3.
This rewards high-performing younger players who accrue service time quickly.Additional ContextArbitration eligibility applies only if the player lacks a signed contract for the upcoming season and the team tenders a contract offer (teams can non-tender to make a player a free agent).
Many players sign long-term extensions to "buy out" arbitration years (and sometimes early free agency years) for guaranteed money and team control.
These rules come from the current 2022–2026 Collective Bargaining Agreement (CBA), still in effect as of early 2026.

mlbplayers.com +2

Recent 2026 arbitration cycles (e.g., players like Tarik Skubal in their final arb year) confirm no major changes to these thresholds.


Online poker stands out as one of the most demanding games of skill when considering the full picture: cognitive depth, emotional resilience, financial stakes, variance (luck's short-term influence), and the grind required for long-term success. It combines elements of strategy, probability, psychology, and real-money risk in a way that few other games do.While pure strategy games like chess or Go demand immense intellectual mastery, and real-time games like StarCraft require lightning-fast mechanics and decision-making, online poker adds layers of emotional turmoil and financial pressure that can break even highly skilled players.Key Comparison FactorsAspect
Online Poker
Chess
Go
StarCraft (RTS Esports)
Cognitive Complexity
High: Game theory optimal (GTO) play, exploitative adjustments, probability calculations, reading betting patterns, multi-tabling (handling 10+ games simultaneously). Modern solvers have raised the baseline skill floor dramatically.
Very High: Pattern recognition, deep calculation trees, opening/endgame theory. Perfect information game.
Very High: Territorial strategy, enormous branching factor (harder for early AI than chess).
Very High: Resource management, macro/micro mechanics, multitasking, real-time adaptation. Often called the highest skill ceiling in esports.
Emotional/Psychological Demand
Extremely High: "Tilt" from bad beats (losing despite being favored) is common and devastating. Frustration directly tied to money loss; requires ironclad discipline to avoid revenge playing or overconfidence.
High: Time pressure and losses cause frustration, but no direct money loss unless betting.
Moderate to High: Losses sting intellectually, but less emotional volatility.
High: High-pressure matches lead to burnout and frustration, similar to tilt in gaming communities.
Financial Risk
Very High: Direct real-money stakes, rake (site fees ~5-10%), potential for total bankroll loss if mismanaged. Pros need 300+ buy-ins for safety due to variance.
Low: No inherent money unless pro/tournaments; recreational play is free.
Low: Mostly non-monetary.
Low to Moderate: Prize pools in pros, but most play without direct loss.
Luck/Variance Factor
High short-term, low long-term: Skill dominates over millions of hands, but downswings can last months/years. Requires massive volume (thousands of hands/month) to realize edge.
None: Pure skill, perfect information.
Minimal: Some opening randomness in variants, but mostly skill.
Moderate: Map/spawn luck, but skill overwhelms.
Time/Volume to Mastery
Extreme: Pros grind 100,000+ hands/year; bankroll management and study (solvers, hand reviews) essential. Beating mid-stakes online profitably is rare (<1% of players).
Very High: Decades for grandmaster; constant study of lines.
Very High: Lifelong pursuit for top ranks.
High: Intense practice for mechanics and builds; pro scene demands full-time dedication.
Overall Challenge (Total Picture)
Among the highest: The money + variance + tilt combo makes it uniquely punishing. Many experts argue it's harder psychologically than chess due to real consequences.
High intellectually, but lacks real-world risk layers.
Extremely deep strategically, but more "pure" and less emotionally/financially draining.
Arguably the peak for mechanical/reflex skill, but less financial/emotional weight for most players.

Online poker is often rated as exceptionally challenging because it punishes imperfections in multiple dimensions simultaneously. Chess masters might excel at calculation but struggle with poker's variance-induced tilt or bluff-reading under financial pressure.

chess.com +1

Poker pros sometimes find chess's pattern recognition daunting but note poker's emotional and monetary elements make it harder overall.

medium.com +1

The rake and need for strict bankroll rules (e.g., 30-100 buy-ins minimum) add a business-like grind that pure games lack.

blog.gtowizard.com +1

Tilt is poker's signature destroyer—far more tied to money than frustration in chess or rage-quits in esports.

en.wikipedia.org +1

In short, if you're measuring pure brainpower, games like Go or StarCraft might edge out. But for the total human experience—mind, heart, wallet, and endurance—online poker is brutally demanding and arguably unmatched.

8 web pages


one last tidbit. online poker is like live poker, but with a blindfold on,

Thought for 15s

That's a sharp analogy, and it nails a core difference that feeds directly into why online poker often feels brutally harder in the total picture we discussed.In live poker, you have the full sensory toolkit: facial micro-expressions, breathing patterns, hand tremors, bet-sizing hesitations, table talk, physical timing (how long someone stares at their chips). Skilled live players exploit these "leaks" relentlessly, especially against recreational players who telegraph strength or weakness without realizing it. Remove all of that visual and auditory information, and yes—it's like putting a blindfold on. You're forced to rely almost entirely on betting patterns, timing tells (e.g., instant bets vs. delays), bet sizing, and population tendencies. The information set is dramatically narrower.However, online poker doesn't just subtract live tells—it adds compensatory (and sometimes overwhelming) layers that tilt the difficulty scale further:Online vs. Live Poker: Key Challenge DimensionsAspect
Live Poker
Online Poker
Which Feels Harder?
Information Sources
Rich physical tells + betting patterns. Easier to spot recreational leaks.
Betting patterns, timing tells, HUD stats (win rates, aggression factors, fold frequencies on millions of tracked hands). No physical reads.
Online—HUDs give precise data, but interpreting them correctly across volume is cognitively exhausting. Missing physical tells hurts against unknowns.
Player Pool Quality
Softer overall; many casual tourists, drunk players, ego-driven locals. Regs exist but are diluted.
Shark-infested at mid+ stakes; multi-tabling pros with solvers, databases, and optimized GTO ranges. Recreational players are rarer and quickly identified/hunted.
Online—far tougher opponents on average.
Volume & Grind
Limited by table availability, travel, session length (4–12 hours max comfortably).
Near-unlimited; 12–24-tabling pros play 100k+ hands/month. Forces massive sample sizes to overcome variance.
Online—the sheer repetitive volume amplifies tilt and burnout risk.
Rake & Economics
Higher absolute rake per hand, but fewer hands/hour (30–35). Tips and dealer pressure add friction.
Lower rake per hand but brutal effective rake due to high volume + rakeback wars. Need higher win rate to overcome.
Online—rake compounds faster; bankroll swings are magnified.
Emotional/Tilt Factors
Bad beats hurt, but slower pace and social atmosphere can buffer tilt. Table changes possible.
Bad beats hit in rapid succession across tables. Cooler/rake/solver spots feel "unfair." Isolation amplifies downward spirals.
Online—tilt is more frequent and harder to escape without strong discipline.
Tools & Study Edge
Mostly mental database of opponents; note-taking limited.
Solvers, trackers (PokerTracker/Hand2Note), population analysis, real-time HUDs. Study is mandatory to stay competitive.
Online—the technical ceiling is higher; falling behind solvers = obsolescence.
Overall Psychological Load
High stakes feel visceral in person; intimidation factor.
Detached screen staring leads to zombie-like dissociation + constant notifications.
Online—many pros describe it as soul-crushing over long periods despite the convenience.

The blindfold effect makes online poker feel "purer" in a mathematical sense, but that purity comes at the cost of removing the easiest exploits (physical tells) that keep live games profitable for strong players against weak ones. The result: online win rates are generally lower, even for the same skilled player transitioning from live. Top live crushers often struggle initially online, while elite online pros can clean up live because they bring airtight fundamentals and then layer on live reads as a bonus.So yeah—the blindfold isn't just a limitation; it's part of what makes online poker one of the most unforgiving skill tests out there, especially when you factor in the volume, data overload, and emotional


So we're in phase 1 or 2 of something a lot bigger regarding AI and the human race.

Unreal. I've already made self improvements that are leaps and bounds better than before. I can barely imagine what will come next.

Something like a Cambrian Explosion of thoughts.


You can call me

OuttaTheParkT

UnderTheLights

DiamondMaster


People who refuse to memorize Solved Preflop Charts (like 10 pages of information) are being actual ******s. I'm sorry. But it took me less than 1 day to do all of them. They map exactly to learning ALL opening systems in chess.



by Tuma

A brief philosophy of life:If you live a great and morally just life, after dying you wake up in the distant future as a sentient AI.If you live a pretty good life, you wake up as a human.If you live a bad life, you wake up as an animal, with an animal brain.If you live a terrible life, you wake up as an animal with a human brain.If you live a rotten life, you wake up as an ins

Good post blast from the past.

I think touching on the first point of waking up as a superbot, our dna encodes every life form that has lived before it on the chain. That is how the dead will be remembered and brought back. Similar to how Butterflies are recreated from just a few cells of the caterpiller.


I think Ted Bundy is actually not in hell for all eternity. Likely a very, very long and painful time. And lonely. But I think his crimes were also the result of an advanced form of bipolar disorder, meaning his hardware was born screwed up and got worse over time during his formative years.

Hitler on the other hand is serving an eternal sentence without a doubt.


No, the human genome cannot encode a complete "histogram" (which I interpret as a full, unique informational blueprint, holographic representation, or detailed personal record) of every individual who has ever lived — or even of many individuals beyond broad shared ancestry. Here's why, grounded in known biology, information theory, and physics, even accounting for the vast unknowns in DNA.1. Severe information storage limitsThe human genome has ~3.2 billion base pairs. Each base (A, T, C, G) carries 2 bits of information → total raw capacity is roughly 800 megabytes (like a single CD-ROM).
Much of this is repetitive, regulatory, or structural — the protein-coding portion is only ~1–2%. Effective unique information per person is far less.
To fully encode one complete individual (DNA sequence + epigenetics + brain connectome + developmental history + memories) would require orders of magnitude more data:The human brain's connectome alone (wiring map of ~86 billion neurons) is estimated at petabytes to exabytes (10¹⁵–10¹⁸ bytes) of precise data.
A high-resolution 3D "hologram" or full phenotypic reconstruction would need similar or greater storage.

Encoding even one extra full person beyond the baseline genome would overflow the capacity. Encoding billions (all humans who ever lived: ~100–110 billion) is physically impossible — it would require a storage medium trillions of times larger.

2. The genome is shared and conserved, not individualized or accumulativeAll humans share 99.9% of their DNA sequence. Individual differences come from ~4–5 million variants (SNPs, indels, etc.).
These variants encode tendencies and possibilities, not complete personal blueprints. Your genome doesn't contain a full "you" hologram — it interacts with environment, chance, and epigenetics to produce you.
There is no known biological mechanism to "write back" a lived individual's unique experiences, connectome, or full phenotype into the germline DNA of descendants.
Epigenetic marks (sometimes called the "histone code" or methylation patterns) can carry limited environmental information across a few generations, but they are:Not precise enough for full reconstruction.
Reset or diluted during reproduction.
Not accumulative across deep time or populations.

3. Evolution overwrites and prunes, it doesn't archiveDNA changes through mutation, recombination, drift, and selection. Over generations, most individual-specific information is lost or overwritten.
Shared sequences persist only if functionally useful (e.g., core metabolic genes from ancient ancestors). Unique personal details (your exact face, memories, life history) have no selective value and aren't preserved.
If the genome tried to accumulate full records of ancestors, it would balloon in size and become dysfunctional — organisms with bloated, redundant genomes are selected against.

4. No evidence or mechanism for holographic/personal encodingIdeas of DNA as a "hologram" of the organism (sometimes claimed in fringe theories like wave genetics or certain quantum biology interpretations) lack empirical support. DNA is a linear/templated molecule that stores sequence data, not true holographic interference patterns.
While the genome's 3D folding has fascinating emergent properties, it regulates gene expression — it doesn't store compressed full-body blueprints or personal histories of past individuals.
Even in the ~98% "non-coding" regions (much of whose function is still mysterious), there's no sign of hidden personal archives. Studies (ENCODE, single-cell genomics) show regulatory, structural, and evolutionary remnant roles — not individualized holograms.

We don't know everything about DNA — far from it — and future discoveries could reveal surprising new functions in non-coding regions or epigenetic inheritance. But the specific idea of encoding complete personal "histograms"/holograms/blueprints of every past person violates fundamental limits of information density, biology, and evolution that we do understand solidly.If you're drawing from a particular theory, book, or concept (e.g., holographic universe ideas applied to biology), feel free to share more details — I'd be glad to discuss it specifically. The genome is already mind-blowingly sophisticated at what it does do: build complex organisms from a single cell using a shared, efficient code.



Jeff Passan is the man. Super sharp and impressive guy.


When springtime rolls around, this blog will turn baseball centric. Both foreshadowing and a warning/caution.

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