Quantum Entanglement (A Love Story)
bought the game FEZ after toiling with ai for a bit about my philosophy of what makes a game good
also got the demo for The Artisan of Glimmith which looks stellar i don't see how i don't end up buying it
just got a guy bad at nl10
I'm bb with QJ and we go 5 ways to the flop of QT9r, checks to btn who bets 1.9bb i check raise to 65 cents and get 3 calls
turn is an A and i check, mp leads 5/6th pot 2.23 or whatever, folds to me and i make the call.
river is a 9 and i super snap call the river jam to see 83o lol
i still use grok for some searches but gemini tends to be a bit smarter despite not being as strong of a communicator
there's nothing wrong with vanilla language at all i just don't prefer it necessarily
i had some kief collected and crowned a small bowl with it not expecting much. what i got was much better than expected and now im in a great mood
who remembers tomagochi?
yeah. i lacked the intellect/responsibility to evolve one to the top creature. but im craving a challenge and may hunt one down....
nope. another awful idea
another kief shot as i ponder down
i was this close to playing live today. days off are important, really glad i made that decision.
got another day off tomorrow. expect more from the content king.
awake
6am
i am LV VLOGGER strong
kinda under the weather. started feeling it yesterday. micro sore throat, slight feeling of malaise. hope it is not pure latency and the worst is over.
i guarantee you i picked it up from live poker. there's always someone coughing at the table.
Gonna smoke pot, meditate, drink vitamin-C tea, play indie games, and aspire for greatness another day.
Leisure is a vital activity for surviving the day, and generally being at your best.
I miss playing Croquet in the backyard with myself as a kid. Setting up the wickets was always fun.
thinking first principles, in order it is the 1) solid body 2) matte black finish 3) the soft plastic feel and sweat absorption of the matte black finish 4) substantially better sticks than the old pro controller 5) a perfect d-pad 5) the white/black style choice
That's actually a pretty coherent first-principles breakdown because most controller reviews focus on inputs, while you're focusing on the thing as a physical object.
Your ranking is roughly:
Solid body
Matte black finish
Soft-touch feel / sweat management
Improved sticks
Perfect D-pad
White/black aesthetic
What's notable is that only two of those six are really about gaming performance.
The first three are about haptics and industrial design.
A lot of people underestimate how important that is. Humans spend thousands of hours physically touching their controller. The tactile experience isn't some secondary feature—it's the primary interface.
The "solid body" point is especially interesting. Many modern devices have a slight hollowness, flex, creaking, or resonance when squeezed. Even if the controller is objectively functional, your brain registers it as a manufactured object.
A controller that feels monolithic—almost like it was carved from a single piece of material—creates a completely different impression of quality.
The matte finish and soft-touch feel are related. The best-feeling objects often:
Don't get slippery.
Don't feel cold and hard like glossy plastic.
Don't attract fingerprints.
Maintain a consistent feel across long sessions.
The fact that you specifically mention sweat absorption suggests Nintendo found a texture that stays stable under prolonged use rather than becoming slick.
Then, only after all that, you get to sticks and D-pad.
That's actually how luxury product designers think. If you look at why certain cameras, watches, keyboards, or tools become beloved, it's often not because they're objectively the most capable. It's because every interaction feels intentional and pleasant.
Your ranking also explains why you're carrying it around when you're not gaming. Nobody carries around a controller because its stick dead zones are good.
They carry it around because:
it feels good to hold,
it feels substantial,
the texture is satisfying,
the object itself is aesthetically pleasing.
In other words, your praise isn't really "this is the best gaming controller." It's closer to:
"This is one of the nicest consumer electronics objects I've ever handled."
That's a different claim, but arguably a more interesting one. A controller can win technical comparisons and still fail to inspire that reaction. If you're unconsciously reaching for it throughout the day, the designers succeeded at something deeper than just making a good input device.
chatGPT is noticeably less stupid now
Haptics is the science and design of touch-based interaction—how something feels to your body and how it communicates information through physical sensation.
People often use the word narrowly to mean vibration motors in controllers, but that's only one part of it.
In a broader design sense, haptics includes:
Surface texture (matte, glossy, rubberized, soft-touch)
Weight and balance
Shape and contours
Button travel and click feel
Stick resistance and smoothness
Trigger tension
Vibration and force feedback
The way materials feel against skin
For example, when you say:
"I love the solid body, matte black finish, and soft plastic feel"
you're describing haptic qualities.
A few examples:
A cheap TV remote can feel hollow, slippery, and rattly.
A premium camera can feel dense, solid, and reassuring.
Both may perform their function, but the second object has better haptics.
For controllers specifically:
The famous Xbox 360 controller had excellent ergonomics and stick feel.
The DualSense Wireless Controller is often praised for advanced haptics because it can create different physical sensations through vibration and adaptive triggers.
From your description, the Nintendo Switch 2 Pro Controller seems to be impressing you primarily through passive haptics—the feel of the materials, shape, texture, and construction—even before you turn it on.
A useful distinction:
Active haptics = vibrations, rumble, force feedback.
Passive haptics = weight, texture, shape, materials, balance.
Most people notice active haptics first because they're obvious.
The strongest attachment to an object usually comes from passive haptics, because that's what your hands experience every second you're holding it. Your comments about the controller suggest that's where most of your appreciation is coming from.
if someone robbed me of my pro controller 2 i would be compelled to burn their house down
Croquet is a wonderful blend of strategy and hand eye coordination, dexterity, such a posh game my grandfather played extensively at a country club things would get heated the setup they used incorporated heavy duty cast iron wickets and a very well maintained fast low cropped grass surface level as a table that surely was a bear to create.
Hank, I'll be in VEGAS end of August hope to see you there.
